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commander mana curve

In a lot of games, the player that casts the first spell becomes public enemy number one. Add a sacrifice effect like, , and you’re going to have opponents tripping over themselves to find a, to do that? I'm going for a 'syphon build' as well as I want a kind of casual deck. I have been trying to piece some of my considerations together vs the current list and I have a small change to make for now. Red Green Blue Black White Colourless . Still, if it were up to the deckbuilders at large, Thragtusk is the favorite overall, already seeing play in 3,873 decks, as opposed to Pelakka Wurm’s 1,713 and Filigree Familiar’s 2,178. For the Slumlord, that means the more nontoken creatures that die, the more tokens you’ll get. In fact, many of those cards are still in my “Oops, All Creatures” deck to this day. It’s hard to overstate how devastating an, hitting the battlefield can be. Rather than throw my weight behind that tactic, instead I’d like to get to the heart of some of the issues that crop up when you’re sitting there with a pile of cards in front of you that all seem necessary and excellent. A buddy has a different sort of "syphon" build, where he is running Edgar as more of a combo build with. With the amount of tutors and the only 2 bits of equipment it seems even for a cheap search not that efficient. Believe it or not, however, Endrek, probably in spite of his $0.35 price tag rather than because of it, is still the more popular of the two choices. Let’s take a look at a few of these expensive creatures, and other creatures that do similar things for less mana. Over eight years, it has gone from a pile of literally all creatures with an average converted mana cost of approximately 17 to a streamlined monster that will sacrifice and recur, times a turn while wiping your whole board with, . It is extremely easy to cast a creature spell costing four mana, creating four tokens, then sacrificing all of them for value before casting another creature spell for three mana and getting three more tokens. It is a protection effect that needs to be dropped ahead of time. It could also be great if you’re not the one killing your creatures, but rather an opponent casts a board wipe and you end up with a blocker still in play. Maybe add, So this is a completely different deck idea/approach with Edgar. Good for chip damage (repeated small attacks), Good vs creature based decks (especially tokens). © 2020 MagicFind, Inc. All rights reserved. So how low are we trying to make the mana curve, while taking into consideration how much bang for the buck is still needed? , but all of them take time, probably make substantially fewer tokens, and can be situational. The “just cut a land” ideology is rather cathartic in the short term, but it gets problematic when enacted multiple times. My name is Doug, and I’ve been playing Magic off and on since Fallen Empires. Even in the case that you do end up killing him, you’re luckily already in a deck that specializes in bringing creatures back from the graveyard. Looking through the Top 100 Creatures on EDHREC, we can see many friendly faces that have ended up in various Golgari decks over the years. The argument here basically boils down to what you’re looking to do more: Cast creatures or kill things. EDHREC relies on ads to pay server costs and fund new features. I just listed six expensive creatures above. Calculate your mana curve, type distribution or card probabilities - or try out some sample hands. I think that I still have a lot to test and learn with the list so I'm a little bummed I didn't get to test my newest changes. Couldn’t you get some tokens for less initial investment? Getting your deck down to the prescribed 100 cards is not an easy task, and keeping it there as it evolves doesn’t get any easier over time. with a stack of six cards I think might be good in the deck… but had no idea what to cut. So as you might imagine, the deck has gone through some revisions. Studied/used your Riku/Kiki-Jiki builds in the past, and I really respect your insight and knowledge regarding this "mildly" complex game we play. , it is a bit surprising that he hasn’t ended up in more decks. It must be stated, however, that those numbers absolutely pale in comparison to Sad Robot’s 67,013 decks. Still, if it were up to the deckbuilders at large, is the favorite overall, already seeing play in 3,873 decks, as opposed to, ’s 2,178. Even in the case that you do end up killing him, you’re luckily already in a deck that specializes in bringing creatures back from the graveyard. Add a sacrifice effect like Krovikan Horror to the mix or an Abyss effect like Woebringer Demon, and you’re going to have opponents tripping over themselves to find a board wipe. Lowering the Mana Curve. Filigree Familiar, on the other hand, does a great Pelakka Wurm impression, while being much cuter and ultimately probably much less impactful. Great when you have lots of damage in play on board already. , that means the more nontoken creatures that die, the more tokens you’ll get. Results Modifier . They’re big and they do fun things, which, for a lot of us, is exactly what Commander is about. Given that he’s only $1.29 rather than the $4.00 you’d pay for an. The expected mana spent for this deck over turns 1-5 is 11.92.

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